﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Framework;

namespace GameLib.Gameplay.Entities
{
	public class Scene : IContentHost
	{
		public Scene()
		{
			Content = new ContentDictionary();
		}


		#region IContentHost Members

		public ContentDictionary Content
		{
			get;
			private set;
		}

		#endregion
	}
}
